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・ Wheel of Fate
・ Wheel of Fate (film)
・ Wheel of fire
・ Wheel of Fortune
・ Wheel of Fortune (1951 song)
・ Wheel of Fortune (1952)
・ Wheel of Fortune (Ace of Base song)
・ Wheel of Fortune (Australian game show)
・ Wheel of Fortune (Eiko Shimamiya song)
・ Wheel of Fortune (horse)
・ Wheel of Fortune (house)
・ Wheel of Fortune (New Zealand game show)
・ Wheel of Fortune (Philippine game show)
・ Wheel of Fortune (Tarot card)
・ Wheel of Fortune (U.S. game show)
Wheel of Fortune (UK game show)
・ Wheel of Fortune video games
・ Wheel of Fortune, U.S. Virgin Islands
・ Wheel of life (disambiguation)
・ Wheel of Mainz
・ Wheel of Manchester
・ Wheel of Sheffield
・ Wheel of the Year
・ Wheel of time
・ Wheel of time (disambiguation)
・ Wheel of Time (film)
・ Wheel offense
・ Wheel play
・ Wheel Rim, Kentucky
・ Wheel series


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Wheel of Fortune (UK game show) : ウィキペディア英語版
Wheel of Fortune (UK game show)

''Wheel of Fortune'' is a British television game show created by Merv Griffin. Contestants compete to solve word puzzles, similar to those used in Hangman, to win cash and prizes. The title refers to the show's giant carnival wheel that contestants spin throughout the course of the game to determine their cash and/or prizes. The programme aired between 19 July 1988 and 21 December 2001 and was produced by Scottish Television (STV) for the ITV network - having effectively replaced ''Now You See It'' as STV's prime time game show offering for the ITV network. It mostly follows the same general format from the original version of the programme from the United States, with a few minor differences.
==Gameplay==
Unlike the American version, where the numbers on the wheel correspond to the amount of money won by each contestant, the British version instead referred to these amounts as 'points' – they had no cash value, their only purpose was to determine the grand finalist, or to choose a winner for a particular round. Points earned from all players carried on to proceeding rounds, and were susceptible to Bankrupts, meaning a winner could be crowned that never solved a puzzle, but acquired a large amount of points. This rule would actually encourage sacrificing a player's turn if he or she didn't know the puzzle rather than risking his or her points by spinning again.
For the first three series, before recording of each episode, each contestant spun the wheel and the contestant with the highest score would start the first round. The contestant would be asked a 50/50 trivia question and if the contestant answered correctly, the contestant spun the wheel and if they landed on a number, they had to pick a letter. If the letter appeared on the puzzle board once, the contestant would earn the value. If the letter appeared on the puzzle board twice, the contestant would earn double the value. If the letter appeared on the puzzle board thrice, the contestant would earn triple the value and so on. The contestant would spin the wheel again but the contestant's turn would end if the contestant either landed on a number but picked a letter that did not appear on the puzzle board earning the contestant no points but not deducted the number the contestant landed on, landed on the 'LOSE A TURN" or landed on the "BANKRUPT" losing the contestant's total score. If the contestant landed on the "FREE SPIN", the contestant would be given a "FREE SPIN" loop and would spin the wheel again and if the contestant landed on a number but picked a letter that did not appear on the puzzle board or landed on the "LOSE A TURN" or landed on the "BANKRUPT" losing the contestant's total score, the contestant could give their "FREE SPIN" loop to the host and spin again or hand over play to the next contestant, But if the contestant answered the 50/50 trivia question incorrectly, they would not spin the wheel and play would move on to the next contestant. From the fourth series onwards, the 50/50 trivia individual questions were dropped. Instead, at the start of each round, the contestants would be asked a general knowledge question and the first contestant to buzz in and answer correctly would gain control of the wheel.
Also from the fourth series onwards, from Round 3 to the end, the points on the wheel were worth double.
The centre player's arrow determined the point value for each consonant in the speed-up round (and during the final spin both Walsh and Leslie employed the catchphrase "No more spinning, just winning!" whilst explaining how the speed-up round worked). Vowels were worth nothing, and consonants were worth whatever the value spun. The values were doubled starting by 1993.
In the Grand Finale, the winning contestant chose from one of three bonus prizes to play for. In 1989–2001, the contestant could pick from envelopes to choose which prize they could win, but there were only three ("A", "B", or "C"), which were later reduced to two ("A" or "B"). The contestant had 15 seconds to solve the puzzle to win the prize. Unlike other versions, the player could solve any one word individually, and then work on any other word in the puzzle. For example, if the puzzle was "A CUP OF TEA," the player could solve "OF," then "A," then "TEA, and finally "CUP" to complete the puzzle.
In the final series, "LOSE A TURN" was changed to "MISS A TURN," for reasons unknown, and a "500 Gamble" wedge was added, but nobody knows how that would have worked.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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